TrinityCore
GameObject::ValuesUpdateForPlayerWithMaskSender Struct Reference

#include <GameObject.h>

Public Member Functions

 ValuesUpdateForPlayerWithMaskSender (GameObject const *owner)
 
void operator() (Player const *player) const
 

Public Attributes

GameObject const * Owner
 
UF::ObjectData::Base ObjectMask
 
UF::GameObjectData::Base GameObjectMask
 

Detailed Description

Definition at line 180 of file GameObject.h.

Constructor & Destructor Documentation

◆ ValuesUpdateForPlayerWithMaskSender()

GameObject::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender ( GameObject const *  owner)
inlineexplicit

Definition at line 182 of file GameObject.h.

Member Function Documentation

◆ operator()()

void GameObject::ValuesUpdateForPlayerWithMaskSender::operator() ( Player const *  player) const

Definition at line 4034 of file GameObject.cpp.

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Member Data Documentation

◆ GameObjectMask

UF::GameObjectData::Base GameObject::ValuesUpdateForPlayerWithMaskSender::GameObjectMask

Definition at line 186 of file GameObject.h.

◆ ObjectMask

UF::ObjectData::Base GameObject::ValuesUpdateForPlayerWithMaskSender::ObjectMask

Definition at line 185 of file GameObject.h.

◆ Owner

GameObject const* GameObject::ValuesUpdateForPlayerWithMaskSender::Owner

Definition at line 184 of file GameObject.h.


The documentation for this struct was generated from the following files: