29 _worldPacket <<
int32(IOwnInstance);
52 _worldPacket <<
int32(LockList.size());
55 _worldPacket << instanceLock;
62 _worldPacket <<
uint32(MapID);
69 _worldPacket <<
uint32(MapID);
71 _worldPacket.FlushBits();
79 _worldPacket.FlushBits();
86 AcceptLock = _worldPacket.ReadBit();
91 _worldPacket << Delay;
92 _worldPacket << Reason;
99 _worldPacket <<
int32(TimeUntilLock);
100 _worldPacket <<
uint32(CompletedMask);
101 _worldPacket.WriteBit(Extending);
102 _worldPacket.WriteBit(WarningOnly);
103 _worldPacket.FlushBits();
105 return &_worldPacket;
111 _worldPacket <<
uint32(MapID);
112 _worldPacket <<
uint32(DifficultyID);
113 _worldPacket.WriteBit(
Locked);
114 _worldPacket.WriteBit(Extended);
115 _worldPacket.FlushBits();
117 return &_worldPacket;
122 _worldPacket <<
Unit;
123 _worldPacket <<
uint8(TargetFramePriority);
125 return &_worldPacket;
130 _worldPacket <<
Unit;
132 return &_worldPacket;
137 _worldPacket <<
Unit;
138 _worldPacket <<
uint8(TargetFramePriority);
140 return &_worldPacket;
145 _worldPacket <<
int32(TimeRemaining);
147 return &_worldPacket;
152 _worldPacket <<
int32(ObjectiveID);
154 return &_worldPacket;
159 _worldPacket <<
int32(ObjectiveID);
160 _worldPacket <<
int32(ProgressAmount);
162 return &_worldPacket;
167 _worldPacket <<
int32(ObjectiveID);
169 return &_worldPacket;
174 _worldPacket <<
uint32(InCombatResCount);
175 _worldPacket <<
uint32(MaxInCombatResCount);
176 _worldPacket <<
uint32(CombatResChargeRecovery);
177 _worldPacket <<
uint32(NextCombatResChargeTime);
178 _worldPacket.WriteBit(InProgress);
179 _worldPacket.FlushBits();
181 return &_worldPacket;
186 _worldPacket <<
int32(InCombatResCount);
187 _worldPacket <<
uint32(CombatResChargeRecovery);
189 return &_worldPacket;
194 _worldPacket <<
uint32(DungeonEncounterID);
196 return &_worldPacket;
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
ByteBuffer & operator<<(ByteBuffer &data, Movement::MonsterSplineFilterKey const &monsterSplineFilterKey)