#include <TraitMgr.h>
Definition at line 61 of file TraitMgr.h.
◆ PlayerDataAccessor()
TraitMgr::PlayerDataAccessor::PlayerDataAccessor |
( |
Player const * |
player | ) |
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inline |
◆ GetCurrencyQuantity()
int32 TraitMgr::PlayerDataAccessor::GetCurrencyQuantity |
( |
int32 |
currencyId | ) |
const |
◆ GetLevel()
int32 TraitMgr::PlayerDataAccessor::GetLevel |
( |
| ) |
const |
◆ GetMoney()
uint64 TraitMgr::PlayerDataAccessor::GetMoney |
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| ) |
const |
◆ GetPrimarySpecialization()
uint32 TraitMgr::PlayerDataAccessor::GetPrimarySpecialization |
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| ) |
const |
◆ HasAchieved()
bool TraitMgr::PlayerDataAccessor::HasAchieved |
( |
int32 |
achievementId | ) |
const |
◆ IsQuestRewarded()
bool TraitMgr::PlayerDataAccessor::IsQuestRewarded |
( |
int32 |
questId | ) |
const |
◆ _player
Player const* TraitMgr::PlayerDataAccessor::_player |
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private |
The documentation for this struct was generated from the following files: