TrinityCore
Corpse::ValuesUpdateForPlayerWithMaskSender Struct Reference

#include <Corpse.h>

Public Member Functions

 ValuesUpdateForPlayerWithMaskSender (Corpse const *owner)
 
void operator() (Player const *player) const
 

Public Attributes

Corpse const * Owner
 
UF::ObjectData::Base ObjectMask
 
UF::CorpseData::Base CorpseMask
 

Detailed Description

Definition at line 67 of file Corpse.h.

Constructor & Destructor Documentation

◆ ValuesUpdateForPlayerWithMaskSender()

Corpse::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender ( Corpse const *  owner)
inlineexplicit

Definition at line 69 of file Corpse.h.

Member Function Documentation

◆ operator()()

void Corpse::ValuesUpdateForPlayerWithMaskSender::operator() ( Player const *  player) const

Definition at line 294 of file Corpse.cpp.

+ Here is the call graph for this function:

Member Data Documentation

◆ CorpseMask

UF::CorpseData::Base Corpse::ValuesUpdateForPlayerWithMaskSender::CorpseMask

Definition at line 73 of file Corpse.h.

◆ ObjectMask

UF::ObjectData::Base Corpse::ValuesUpdateForPlayerWithMaskSender::ObjectMask

Definition at line 72 of file Corpse.h.

◆ Owner

Corpse const* Corpse::ValuesUpdateForPlayerWithMaskSender::Owner

Definition at line 71 of file Corpse.h.


The documentation for this struct was generated from the following files: