uint32 const EncounterCount
bool HasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadDungeonEncounterData(T const &encounters)
virtual void OnCreatureRemove(Creature *creature) override
void AddObject(Creature *obj, bool add)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_vortex_pinnacle()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
constexpr std::string_view SlipStreamLandingZoneStringId2
void AddSC_instance_vortex_pinnacle()
constexpr std::string_view SlipStreamLandingZoneStringId1
DungeonEncounterData const encounters[]
void OnCreatureRemove(Creature *creature) override
instance_vortex_pinnacle_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
@ DATA_SLIPSTREAM_LANDING_ZONE_1
@ BOSS_GRAND_VIZIER_ERTAN
@ DATA_SLIPSTREAM_LANDING_ZONE_2
constexpr char const * VPScriptName
@ NPC_SLIPSTREAM_LANDING_ZONE