virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
ZoneScript & operator=(ZoneScript const &right)
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void ProcessEvent(WorldObject *, uint32, WorldObject *)
TC_GAME_API void Trigger(uint32 gameEventId, WorldObject *source, WorldObject *target)