Definition at line 509 of file GameObject.cpp.
◆ NewFlag()
GameObjectType::NewFlag::NewFlag |
( |
GameObject & |
owner | ) |
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inlineexplicit |
◆ GetCarrierGUID()
ObjectGuid const & GameObjectType::NewFlag::GetCarrierGUID |
( |
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const |
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inline |
◆ GetState()
FlagState GameObjectType::NewFlag::GetState |
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| ) |
const |
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inline |
◆ GetTakenFromBaseTime()
time_t GameObjectType::NewFlag::GetTakenFromBaseTime |
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const |
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inline |
◆ IsNeverVisibleFor()
bool GameObjectType::NewFlag::IsNeverVisibleFor |
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WorldObject const * |
seer, |
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bool |
allowServersideObjects |
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) |
| const |
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inlineoverridevirtual |
◆ SetState()
void GameObjectType::NewFlag::SetState |
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FlagState |
newState, |
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Player * |
player |
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) |
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inline |
◆ Update()
void GameObjectType::NewFlag::Update |
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uint32 |
diff | ) |
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inlineoverridevirtual |
◆ _carrierGUID
◆ _respawnTime
time_t GameObjectType::NewFlag::_respawnTime |
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private |
◆ _state
◆ _takenFromBaseTime
time_t GameObjectType::NewFlag::_takenFromBaseTime |
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private |
The documentation for this class was generated from the following file: