98 return GetZulAmanAI<boss_janalaiAI>(creature);
void AddSC_boss_janalai()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_janalaiAI(Creature *creature)
void KilledUnit(Unit *victim) override