#include <WorldserverGameUtilitiesService.h>
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void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) override |
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void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) override |
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void | SendResponse (uint32 serviceHash, uint32 methodId, uint32 token, uint32 status) override |
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void | SendResponse (uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response) override |
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std::string | GetCallerInfo () const override |
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WorldSession * | _session |
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◆ BaseService
◆ ClientRequestHandler
◆ GameUtilitiesService()
Battlenet::Services::GameUtilitiesService::GameUtilitiesService |
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WorldSession * |
session | ) |
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◆ HandleGetAllValuesForAttribute()
uint32 Battlenet::Services::GameUtilitiesService::HandleGetAllValuesForAttribute |
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game_utilities::v1::GetAllValuesForAttributeRequest const * |
request, |
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game_utilities::v1::GetAllValuesForAttributeResponse * |
response, |
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std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> & |
continuation |
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) |
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override |
◆ HandleProcessClientRequest()
uint32 Battlenet::Services::GameUtilitiesService::HandleProcessClientRequest |
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game_utilities::v1::ClientRequest const * |
request, |
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game_utilities::v1::ClientResponse * |
response, |
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std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> & |
continuation |
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) |
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override |
◆ HandleRealmJoinRequest()
uint32 Battlenet::Services::GameUtilitiesService::HandleRealmJoinRequest |
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std::unordered_map< std::string, Variant const * > const & |
params, |
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game_utilities::v1::ClientResponse * |
response |
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) |
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private |
◆ HandleRealmListRequest()
uint32 Battlenet::Services::GameUtilitiesService::HandleRealmListRequest |
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std::unordered_map< std::string, Variant const * > const & |
params, |
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game_utilities::v1::ClientResponse * |
response |
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) |
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private |
◆ ClientRequestHandlers
Initial value:=
{
}
uint32 HandleRealmJoinRequest(std::unordered_map< std::string, Variant const * > const ¶ms, game_utilities::v1::ClientResponse *response)
uint32 HandleRealmListRequest(std::unordered_map< std::string, Variant const * > const ¶ms, game_utilities::v1::ClientResponse *response)
Definition at line 40 of file WorldserverGameUtilitiesService.h.
The documentation for this class was generated from the following files: