18#ifndef DEF_EYE_OF_ETERNITY_H
19#define DEF_EYE_OF_ETERNITY_H
23#define EoEScriptName "instance_eye_of_eternity"
24#define DataHeader "EOE"
90template <
class AI,
class T>
96#define RegisterEyeOfEternityCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetEyeOfEternityAI)
@ DATA_POWER_SPARKS_HANDLING
@ GO_ALEXSTRASZA_S_GIFT_10
@ GO_ALEXSTRASZA_S_GIFT_25
@ SPELL_RIDE_RED_DRAGON_TRIGGERED
@ SPELL_SUMMOM_RED_DRAGON_BUDDY
@ DATA_HEART_OF_MAGIC_GUID
@ DATA_ALEXSTRASZA_BUNNY_GUID
@ DATA_FOCUSING_IRIS_GUID
@ DATA_GIFT_BOX_BUNNY_GUID
AI * GetEyeOfEternityAI(T *obj)