TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "Player.h"
#include "trial_of_the_champion.h"
Go to the source code of this file.
Classes | |
class | instance_trial_of_the_champion |
struct | instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript |
Functions | |
void | AddSC_instance_trial_of_the_champion () |
Variables | |
constexpr uint32 | ToCEncounterCount = 4 |
DungeonEncounterData const | encounters [] |
void AddSC_instance_trial_of_the_champion | ( | ) |
Definition at line 287 of file instance_trial_of_the_champion.cpp.
DungeonEncounterData const encounters[] |
Definition at line 36 of file instance_trial_of_the_champion.cpp.
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constexpr |
Definition at line 34 of file instance_trial_of_the_champion.cpp.