@ SPELL_FRIGHTENING_SHOUT
void AddSC_boss_nexus_commanders()
@ EVENT_FRIGHTENING_SHOUT
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
#define RegisterNexusCreatureAI(ai_name)
void JustDied(Unit *) override
void ExecuteEvent(uint32 eventId) override
void KilledUnit(Unit *who) override
void JustEngagedWith(Unit *who) override
boss_nexus_commanders(Creature *creature)