117 return GetSteamVaultAI<boss_thespiaAI>(creature);
176 return GetSteamVaultAI<npc_coilfang_waterelementalAI>(creature);
void AddSC_boss_hydromancer_thespia()
@ EVENT_WATER_BOLT_VOLLEY
@ SPELL_WATER_BOLT_VOLLEY
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
boss_hydromancer_thespia()
CreatureAI * GetAI(Creature *creature) const override
npc_coilfang_waterelemental()
@ DATA_HYDROMANCER_THESPIA
void KilledUnit(Unit *who) override
boss_thespiaAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void ExecuteEvent(uint32 eventId) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
npc_coilfang_waterelementalAI(Creature *creature)
void JustEngagedWith(Unit *) override