133 for (
uint8 i = 0; i < 3; ++i)
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
#define SpellEffectFn(F, I, N)
@ SPELL_ROCK_SHARDS_DAMAGE_R
@ SPELL_ROCK_SHARDS_VISUAL_R
@ SPELL_ROCK_SHARDS_VISUAL_L
@ SPELL_ROCK_SHARDS_DAMAGE_L
void AddSC_boss_archavon()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< EffectHandler > OnEffectHit
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
boss_archavon(Creature *creature)
#define RegisterVaultOfArchavonCreatureAI(ai_name)