TrinityCore
OutdoorPvPZM Class Reference

#include <OutdoorPvPZM.h>

+ Inheritance diagram for OutdoorPvPZM:

Public Member Functions

 OutdoorPvPZM (Map *map)
 
bool SetupOutdoorPvP () override
 
void HandlePlayerEnterZone (Player *player, uint32 zone) override
 
void HandlePlayerLeaveZone (Player *player, uint32 zone) override
 
void Update (uint32 diff) override
 
void SendRemoveWorldStates (Player *player) override
 
void HandleKillImpl (Player *player, Unit *killed) override
 
uint32 GetAllianceTowersControlled () const
 
void SetAllianceTowersControlled (uint32 count)
 
uint32 GetHordeTowersControlled () const
 
void SetHordeTowersControlled (uint32 count)
 
OPvPCapturePointZM_GraveyardGetGraveyard ()
 
- Public Member Functions inherited from OutdoorPvP
 OutdoorPvP (Map *map)
 
 OutdoorPvP (OutdoorPvP const &right)=delete
 
 OutdoorPvP (OutdoorPvP &&right)=delete
 
OutdoorPvPoperator= (OutdoorPvP const &right)=delete
 
OutdoorPvPoperator= (OutdoorPvP &&right)=delete
 
virtual ~OutdoorPvP ()
 
virtual bool HandleAreaTrigger (Player *, uint32, bool)
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual bool HandleOpenGo (Player *player, GameObject *go)
 
virtual bool SetupOutdoorPvP ()
 
void OnCreatureCreate (Creature *) override
 
int32 GetWorldState (int32 worldStateId) const
 
void SetWorldState (int32 worldStateId, int32 value)
 
virtual void Update (uint32 diff)
 
virtual void HandleKill (Player *killer, Unit *killed)
 
virtual void HandleKillImpl (Player *, Unit *)
 
virtual void AwardKillBonus (Player *)
 
uint32 GetTypeId () const
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
void TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0)
 
void SendDefenseMessage (uint32 zoneId, uint32 id)
 
MapGetMap () const
 
void ProcessEvent (WorldObject *target, uint32 eventId, WorldObject *invoker) override
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Private Attributes

OPvPCapturePointZM_Graveyardm_Graveyard
 
uint32 m_AllianceTowersControlled
 
uint32 m_HordeTowersControlled
 

Additional Inherited Members

- Public Types inherited from OutdoorPvP
typedef std::map< ObjectGuid::LowType, std::unique_ptr< OPvPCapturePoint > > OPvPCapturePointMap
 
typedef std::unordered_map< uint32, std::unique_ptr< OutdoorPvPControlZoneHandler > > ControlZoneHandlerMap
 
- Static Public Member Functions inherited from OutdoorPvP
static TeamId GetTeamIdByTeam (uint32 team)
 
- Protected Member Functions inherited from OutdoorPvP
virtual void SendRemoveWorldStates (Player *)
 
void BroadcastPacket (WorldPacket const *data) const
 
virtual void HandlePlayerEnterZone (Player *player, uint32 zone)
 
virtual void HandlePlayerLeaveZone (Player *player, uint32 zone)
 
virtual void HandlePlayerResurrects (Player *player, uint32 zone)
 
void RegisterZone (uint32 zoneid)
 
bool HasPlayer (Player const *player) const
 
void TeamCastSpell (TeamId team, int32 spellId)
 
template<class Worker >
void BroadcastWorker (Worker &_worker, uint32 zoneId)
 
- Protected Attributes inherited from OutdoorPvP
OPvPCapturePointMap m_capturePoints
 
ControlZoneHandlerMap ControlZoneHandlers
 
GuidSet m_players [2]
 
uint32 m_TypeId
 
Mapm_map
 

Detailed Description

Todo:
flag carrier death/leave/mount/activitychange should give back the gossip options

Definition at line 179 of file OutdoorPvPZM.h.

Constructor & Destructor Documentation

◆ OutdoorPvPZM()

OutdoorPvPZM::OutdoorPvPZM ( Map map)

Definition at line 140 of file OutdoorPvPZM.cpp.

Member Function Documentation

◆ GetAllianceTowersControlled()

uint32 OutdoorPvPZM::GetAllianceTowersControlled ( ) const

Definition at line 316 of file OutdoorPvPZM.cpp.

◆ GetGraveyard()

OPvPCapturePointZM_Graveyard * OutdoorPvPZM::GetGraveyard ( )
inline

Definition at line 196 of file OutdoorPvPZM.h.

+ Here is the caller graph for this function:

◆ GetHordeTowersControlled()

uint32 OutdoorPvPZM::GetHordeTowersControlled ( ) const

Definition at line 326 of file OutdoorPvPZM.cpp.

◆ HandleKillImpl()

void OutdoorPvPZM::HandleKillImpl ( Player player,
Unit killed 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 186 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

◆ HandlePlayerEnterZone()

void OutdoorPvPZM::HandlePlayerEnterZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 115 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

◆ HandlePlayerLeaveZone()

void OutdoorPvPZM::HandlePlayerLeaveZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 130 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

◆ SendRemoveWorldStates()

void OutdoorPvPZM::SendRemoveWorldStates ( Player player)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 336 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

◆ SetAllianceTowersControlled()

void OutdoorPvPZM::SetAllianceTowersControlled ( uint32  count)

Definition at line 321 of file OutdoorPvPZM.cpp.

+ Here is the caller graph for this function:

◆ SetHordeTowersControlled()

void OutdoorPvPZM::SetHordeTowersControlled ( uint32  count)

Definition at line 331 of file OutdoorPvPZM.cpp.

+ Here is the caller graph for this function:

◆ SetupOutdoorPvP()

bool OutdoorPvPZM::SetupOutdoorPvP ( )
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 172 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

◆ Update()

void OutdoorPvPZM::Update ( uint32  diff)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 104 of file OutdoorPvPZM.cpp.

+ Here is the call graph for this function:

Member Data Documentation

◆ m_AllianceTowersControlled

uint32 OutdoorPvPZM::m_AllianceTowersControlled
private

Definition at line 200 of file OutdoorPvPZM.h.

◆ m_Graveyard

OPvPCapturePointZM_Graveyard* OutdoorPvPZM::m_Graveyard
private

Definition at line 199 of file OutdoorPvPZM.h.

◆ m_HordeTowersControlled

uint32 OutdoorPvPZM::m_HordeTowersControlled
private

Definition at line 201 of file OutdoorPvPZM.h.


The documentation for this class was generated from the following files: