uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_temple_of_ahnqiraj()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
void AddSC_instance_temple_of_ahnqiraj()
DoorData const doorData[]
DungeonEncounterData const encounters[]
void SetData(uint32 type, uint32 data) override
instance_temple_of_ahnqiraj_InstanceMapScript(InstanceMap *map)
bool IsEncounterInProgress() const override
uint32 GetData(uint32 type) const override