#include "ScriptMgr.h"
#include "Bag.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Channel.h"
#include "ChannelPackets.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "ChatPackets.h"
#include "Conversation.h"
#include "CreatureAI.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "M2Stores.h"
#include "MapManager.h"
#include "MovementPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "PoolMgr.h"
#include "RBAC.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "Transport.h"
#include "Warden.h"
#include "World.h"
#include "WorldSession.h"
#include <fstream>
#include <limits>
#include <map>
#include <set>
#include <sstream>
Go to the source code of this file.
◆ AddSC_debug_commandscript()
void AddSC_debug_commandscript |
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