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| scene_odyn_intro () |
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void | OnSceneStart (Player *player, uint32, SceneTemplate const *) override |
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void | OnSceneCancel (Player *player, uint32, SceneTemplate const *) override |
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void | OnSceneComplete (Player *player, uint32, SceneTemplate const *) override |
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void | Finish (Player *player) |
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| ~SceneScript () |
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virtual void | OnSceneStart (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneTriggerEvent (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate, std::string const &triggerName) |
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virtual void | OnSceneCancel (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneComplete (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 874 of file zone_orderhall_warrior.cpp.
◆ scene_odyn_intro()
scene_odyn_intro::scene_odyn_intro |
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◆ Finish()
void scene_odyn_intro::Finish |
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Player * |
player | ) |
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◆ OnSceneCancel()
◆ OnSceneComplete()
◆ OnSceneStart()
The documentation for this class was generated from the following file: