#include <ObjectGridLoader.h>
Definition at line 29 of file ObjectGridLoader.h.
◆ ObjectGridLoaderBase()
ObjectGridLoaderBase::ObjectGridLoaderBase |
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NGridType & |
grid, |
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Map * |
map, |
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Cell const & |
cell |
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) |
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inline |
◆ GetLoadedAreaTriggers()
uint32 ObjectGridLoaderBase::GetLoadedAreaTriggers |
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const |
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inline |
◆ GetLoadedCorpses()
uint32 ObjectGridLoaderBase::GetLoadedCorpses |
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const |
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inline |
◆ GetLoadedCreatures()
uint32 ObjectGridLoaderBase::GetLoadedCreatures |
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const |
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inline |
◆ GetLoadedGameObjects()
uint32 ObjectGridLoaderBase::GetLoadedGameObjects |
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const |
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inline |
◆ SetObjectCell()
◆ i_areaTriggers
uint32 ObjectGridLoaderBase::i_areaTriggers |
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protected |
◆ i_cell
Cell ObjectGridLoaderBase::i_cell |
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protected |
◆ i_corpses
uint32 ObjectGridLoaderBase::i_corpses |
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protected |
◆ i_creatures
uint32 ObjectGridLoaderBase::i_creatures |
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protected |
◆ i_gameObjects
uint32 ObjectGridLoaderBase::i_gameObjects |
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◆ i_grid
◆ i_map
Map* ObjectGridLoaderBase::i_map |
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protected |
The documentation for this class was generated from the following files: