87 ai->JustSummoned(creature);
107 globe->SendCustomAnim(0);
uint32 const EncounterCount
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
Creature * GetCreature(uint32 type)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
void LoadDoorData(DoorData const *data)
GameObject * GetGameObject(uint32 type)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_halls_of_lightning()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ GO_VOLKHAN_TEMPER_VISUAL
@ DATA_VOLKHAN_TEMPER_VISUAL
ObjectData const gameObjectData[]
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_halls_of_lightning()
DungeonEncounterData const encounters[]
instance_halls_of_lightning_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override