TrinityCore
|
#include "Define.h"
Go to the source code of this file.
Namespaces | |
namespace | GameEvents |
Functions | |
TC_GAME_API void | GameEvents::Trigger (uint32 gameEventId, WorldObject *source, WorldObject *target) |
TC_GAME_API void | GameEvents::TriggerForPlayer (uint32 gameEventId, Player *source) |
TC_GAME_API void | GameEvents::TriggerForMap (uint32 gameEventId, Map *map, WorldObject *source=nullptr, WorldObject *target=nullptr) |