TrinityCore
GameEventSender.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef GameEventSender_h__
19#define GameEventSender_h__
20
21#include "Define.h"
22
23class Map;
24class Player;
25class WorldObject;
26
27namespace GameEvents
28{
29TC_GAME_API void Trigger(uint32 gameEventId, WorldObject* source, WorldObject* target);
30TC_GAME_API void TriggerForPlayer(uint32 gameEventId, Player* source);
31TC_GAME_API void TriggerForMap(uint32 gameEventId, Map* map, WorldObject* source = nullptr, WorldObject* target = nullptr);
32}
33
34#endif // GameEventSender_h__
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
Definition: Map.h:189
TC_GAME_API void TriggerForMap(uint32 gameEventId, Map *map, WorldObject *source=nullptr, WorldObject *target=nullptr)
TC_GAME_API void Trigger(uint32 gameEventId, WorldObject *source, WorldObject *target)
TC_GAME_API void TriggerForPlayer(uint32 gameEventId, Player *source)