TrinityCore
GameObject::PerPlayerState Struct Reference

Public Attributes

SystemTimePoint ValidUntil = SystemTimePoint::min()
 
Optional< GOStateState
 
bool Despawned = false
 

Detailed Description

Definition at line 515 of file GameObject.h.

Member Data Documentation

◆ Despawned

bool GameObject::PerPlayerState::Despawned = false

Definition at line 519 of file GameObject.h.

◆ State

Optional<GOState> GameObject::PerPlayerState::State

Definition at line 518 of file GameObject.h.

◆ ValidUntil

SystemTimePoint GameObject::PerPlayerState::ValidUntil = SystemTimePoint::min()

Definition at line 517 of file GameObject.h.


The documentation for this struct was generated from the following file: