TrinityCore
Trinity::NearestGameObjectFishingHole Class Reference

#include <GridNotifiers.h>

Public Member Functions

 NearestGameObjectFishingHole (WorldObject const &obj, float range)
 
bool operator() (GameObject *go)
 

Private Member Functions

 NearestGameObjectFishingHole (NearestGameObjectFishingHole const &)=delete
 

Private Attributes

WorldObject const & i_obj
 
float i_range
 

Detailed Description

Definition at line 719 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ NearestGameObjectFishingHole() [1/2]

Trinity::NearestGameObjectFishingHole::NearestGameObjectFishingHole ( WorldObject const &  obj,
float  range 
)
inline

Definition at line 722 of file GridNotifiers.h.

◆ NearestGameObjectFishingHole() [2/2]

Trinity::NearestGameObjectFishingHole::NearestGameObjectFishingHole ( NearestGameObjectFishingHole const &  )
privatedelete

Member Function Documentation

◆ operator()()

bool Trinity::NearestGameObjectFishingHole::operator() ( GameObject go)
inline

Definition at line 724 of file GridNotifiers.h.

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Member Data Documentation

◆ i_obj

WorldObject const& Trinity::NearestGameObjectFishingHole::i_obj
private

Definition at line 735 of file GridNotifiers.h.

◆ i_range

float Trinity::NearestGameObjectFishingHole::i_range
private

Definition at line 736 of file GridNotifiers.h.


The documentation for this class was generated from the following file: