TrinityCore
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#include <MovementPackets.h>
Public Attributes | |
uint32 | ID = 0 |
gameobject_template.entry of the transport the player is teleporting on More... | |
int32 | OriginMapID = -1 |
Map id the player is currently on (before teleport) More... | |
Definition at line 236 of file MovementPackets.h.
uint32 WorldPackets::Movement::ShipTransferPending::ID = 0 |
gameobject_template.entry of the transport the player is teleporting on
Definition at line 238 of file MovementPackets.h.
int32 WorldPackets::Movement::ShipTransferPending::OriginMapID = -1 |
Map id the player is currently on (before teleport)
Definition at line 239 of file MovementPackets.h.