TrinityCore
WorldPackets::Movement::ShipTransferPending Struct Reference

#include <MovementPackets.h>

Public Attributes

uint32 ID = 0
 gameobject_template.entry of the transport the player is teleporting on More...
 
int32 OriginMapID = -1
 Map id the player is currently on (before teleport) More...
 

Detailed Description

Definition at line 236 of file MovementPackets.h.

Member Data Documentation

◆ ID

uint32 WorldPackets::Movement::ShipTransferPending::ID = 0

gameobject_template.entry of the transport the player is teleporting on

Definition at line 238 of file MovementPackets.h.

◆ OriginMapID

int32 WorldPackets::Movement::ShipTransferPending::OriginMapID = -1

Map id the player is currently on (before teleport)

Definition at line 239 of file MovementPackets.h.


The documentation for this struct was generated from the following file: