TrinityCore
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#include "ahnkahet.h"
#include "AreaBoundary.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptMgr.h"
Go to the source code of this file.
Classes | |
class | instance_ahnkahet |
struct | instance_ahnkahet::instance_ahnkahet_InstanceScript |
Functions | |
void | AddSC_instance_ahnkahet () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_ahnkahet | ( | ) |
BossBoundaryData const boundaries |
Definition at line 47 of file instance_ahnkahet.cpp.
ObjectData const creatureData[] |
Definition at line 31 of file instance_ahnkahet.cpp.
DoorData const doorData[] |
Definition at line 25 of file instance_ahnkahet.cpp.
DungeonEncounterData const encounters[] |
Definition at line 52 of file instance_ahnkahet.cpp.
ObjectData const gameObjectData[] |
Definition at line 41 of file instance_ahnkahet.cpp.