TrinityCore
|
#include <GameObject.h>
Public Member Functions | |
SetNewFlagState (FlagState state, Player *player) | |
void | Execute (GameObjectTypeBase &type) const override |
Public Member Functions inherited from GameObjectTypeBase::CustomCommand | |
virtual | ~CustomCommand () |
virtual void | Execute (GameObjectTypeBase &type) const =0 |
Private Attributes | |
FlagState | _state |
Player * | _player |
Definition at line 98 of file GameObject.h.
Definition at line 565 of file GameObject.cpp.
|
overridevirtual |
Implements GameObjectTypeBase::CustomCommand.
Definition at line 569 of file GameObject.cpp.
|
private |
Definition at line 107 of file GameObject.h.
|
private |
Definition at line 106 of file GameObject.h.