TrinityCore
ControlZoneHandler Class Reference

#include <ZoneScript.h>

+ Inheritance diagram for ControlZoneHandler:

Public Member Functions

 ControlZoneHandler ()=default
 
virtual ~ControlZoneHandler ()=default
 
virtual void HandleCaptureEventHorde (GameObject *controlZone)
 
virtual void HandleCaptureEventAlliance (GameObject *controlZone)
 
virtual void HandleContestedEventHorde (GameObject *controlZone)
 
virtual void HandleContestedEventAlliance (GameObject *controlZone)
 
virtual void HandleProgressEventHorde (GameObject *controlZone)
 
virtual void HandleProgressEventAlliance (GameObject *controlZone)
 
virtual void HandleNeutralEventHorde (GameObject *controlZone)
 
virtual void HandleNeutralEventAlliance (GameObject *controlZone)
 
virtual void HandleNeutralEvent (GameObject *controlZone)
 

Detailed Description

Definition at line 41 of file ZoneScript.h.

Constructor & Destructor Documentation

◆ ControlZoneHandler()

ControlZoneHandler::ControlZoneHandler ( )
explicitdefault

◆ ~ControlZoneHandler()

virtual ControlZoneHandler::~ControlZoneHandler ( )
virtualdefault

Member Function Documentation

◆ HandleCaptureEventAlliance()

virtual void ControlZoneHandler::HandleCaptureEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in NAControlZoneHandler.

Definition at line 48 of file ZoneScript.h.

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◆ HandleCaptureEventHorde()

virtual void ControlZoneHandler::HandleCaptureEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in NAControlZoneHandler.

Definition at line 47 of file ZoneScript.h.

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◆ HandleContestedEventAlliance()

virtual void ControlZoneHandler::HandleContestedEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, and NAControlZoneHandler.

Definition at line 50 of file ZoneScript.h.

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◆ HandleContestedEventHorde()

virtual void ControlZoneHandler::HandleContestedEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, and NAControlZoneHandler.

Definition at line 49 of file ZoneScript.h.

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◆ HandleNeutralEvent()

virtual void ControlZoneHandler::HandleNeutralEvent ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 55 of file ZoneScript.h.

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◆ HandleNeutralEventAlliance()

virtual void ControlZoneHandler::HandleNeutralEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in BattlegroundEYControlZoneHandler, TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 54 of file ZoneScript.h.

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◆ HandleNeutralEventHorde()

virtual void ControlZoneHandler::HandleNeutralEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in BattlegroundEYControlZoneHandler, TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 53 of file ZoneScript.h.

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◆ HandleProgressEventAlliance()

virtual void ControlZoneHandler::HandleProgressEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in BattlegroundEYControlZoneHandler, TolBaradCapturePoint, WintergraspCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 52 of file ZoneScript.h.

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◆ HandleProgressEventHorde()

virtual void ControlZoneHandler::HandleProgressEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in BattlegroundEYControlZoneHandler, TolBaradCapturePoint, WintergraspCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 51 of file ZoneScript.h.

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The documentation for this class was generated from the following file: